Modelled, rigged & textured from scratch in Autodesk Maya:
I'm going to use this model in a short live-action video. I'm looking forward to integrating 3D elements with live-action footage, especially since it's shot in a low light environment (a majority of the video take place at a tram station at night). I'm planning on using HDRI environment maps I shot on location to extract lighting information and light the 3D model to match the background footage we shot. The addition of accruate reflections are also an important touch to create a realistic looking composite. The render above has been lit with one of the two HDRI maps shot on location.